It was then that I recognized the brilliance of Gilbert’s humor. (At least this quest appeared to be absurd until I realized that I had one of those growing up). At one point I had to go and find a black light poster that said “Keep on Truckin” on it. The quests you get from people you encounter are also absurd. “Greetings non-descript person,” is one of the many examples and the dialogue trees get even funnier from there. Each person you encounter is greeted with something that no normal person would ever say. Fans of The Tick will recognize just how funny your clueless, ego-driven, idiot hero can be. DeathSpank is so into his character as a hero, that he often comes across as a pompous ass. The biggest thing this game has going for it is its witty, over-the-top humor and dialogue. The big question of course, is DeathSpank worth the $15? Read more and decide for yourself. All in all, the entire game took around 6-8 hours to complete and cost 1200 Microsoft points ($15 on PS3) to play. These quests don’t take too long, and most of them can be accomplished along side the main storyline. Aside from the thirty-three main quests in the game, you have the option of performing seventy-nine additional side missions from characters you meet along the way. Ok, so there’s way more to the story than just this, but you get the basic picture.ĭuring his quest, DeathSpank acquires loot (weapons, armor, cool stuff like that) from enemies he kills, thus making him stronger and more powerful. Your assignment, should you choose to accept it, is to recapture the artifact from Lord Von Prong, making the universe safe from evil again. However, this artifact has been stolen by the very evil, and also very egotistical, Lord Von Prong. It was foretold that DeathSpank would be a hero to the downtrodden and that he was to possess an artifact of unimaginable power known simply as “The Artifact”. The game centers around an egotistical hero known simply as “DeathSpank”, a character originally found in Gilbert’s Grumpy Gamer comics. Best known for his witty action/adventure series Monkey Island, Gilbert had been working on DeathSpank since 2004. Anyhow, after successfully completing this adventure, I felt the game deserved some discussion, so I’m offering up my thoughts for you to enjoy.ĭeathSpank is the brainchild of game designer Ron Gilbert. The DGR crews hinted at a fantastic review of this game a few weeks ago, but were side-tracked by some tomfoolery known as an anniversary show or something. That’s why when Hothead games released DeathSpank a few weeks ago, a Diablo-like game with Monkey Island humor, downloading that bad boy was a no-brainer for me. (In fact I have been itching for some Sacred 2 action if anyone cares to join in on the fun). Those who have followed my writings know of my love for Diablo-esq beat-em-ups.
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